Hive

Hive is coming soon! Development is wrapping up on major features for the game and only has a handful of things left to implement before the game is ready for a demo!

Hive

Hive is coming soon! Development is wrapping up on major features for the game and only has a handful of things left to implement before the game is ready for a demo!

Hive will remain in Early Access until a full release is available – we expect that bugs or other gameplay issues may arise once a larger audience is able to experiment with the game. Additionally, the demo of the game will likely be released with a handful of known issues – specifically those that are still being investigated.

Here is a list of bugs that will likely be in the first demo release:

  • Build system intuitiveness – this component is quite complicated, and the placement calculations that are done for object movement are complex. The hexagonal terrain blocks also present a unique challenge to snapping build previews across a grid: the blocks are neither square, nor are they in a true "grid" pattern. Each row is offset in either the X or Y plane in order to achieve a seamless "mesh" of hexagons.
  • Map render distance – the procedural generation used in Hive is a custom implementation specific to this game. The system has been revamped a couple times already, bringing massive performance benefits. However, the state of the implementation may lead to degraded performances on lower-powered devices. You may experience occasional lag when new chunks are being generated. This lag generally lasts no longer than a couple seconds.
  • Save games – while not a bug, it is worth mentioning as a missing feature. Games cannot be saved during playtesting and demo phases. This feature will be added before a full release is published.
  • Worker Bee AI – the AI that powers the worker bee is remarkably simple. While this allows for relatively graceful failures, it also means that strange situations may be created where the AI behaves in abnormal ways. The most commonly observed AI bugs are:
    • Bees do not move. This is usually resolvable by starting a new game.
    • Bees cannot find Gardens. This could also be caused by a Garden being outside of the range of the Hive (which is 5000x5000), however, it may also occur when a Garden is visibly within range. This is rare, but if it does happen, the solution currently seems to be to simply create a new Garden. In most instances the Bees will be able to navigate to the new garden.
    • Bees cannot or do not fly. This is a very rare situation that is caused by unloaded or corrupted navigation data within the game. While all visible instances of this issue have been patched, it may be possible for the bug to appear again. Once again, the best way to fix this is to simply start a new game.
  • Initial Player Spawn – The world is regenerated with each new game, but the player's starting location is not currently setup to change. In rare cases this may lead to an issue spawning the player, which manifests itself as clipping through the map. The best fix for this is, you guessed it: start a new game.

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